![]() ![]() I really do like Flame Man as he has the whole package. It's like the team behind Duck Tales had scraps of ideas for bosses and just shoved them at the Mega Man guys with a note saying, "maybe you can use these." Again, they aren't terrible bosses (well, okay, Wind Man and Plant Man are both pretty awful) but they lack that certain spark that holds them up as classics of the form. The creations, from Centaur Man to Tomahawk Man, Yamato Man to Knight Man, feel like rejects from one of the many Disney games Capcom produced over the years. ![]() Not spectacular like we expect from the best Mega Man games.Ĭompounding this problem is a set of Robot Masters that just feel so strange. Honestly, many sections of the game don't even really feel like a copy of a Mega Man game, as if the A-list talent behind the series was more focused on other projects (like the Mega Man X series), shunting development of this game off to the dregs of the department to slap something together until the next SNES game was ready. There are very few new twists and cool iterations on the basic formula are in short supply. Most of the stages, though, just feel like more of the same. Sure, some of the stages are interesting enough, like Flame Man's stage with its oil pits (that can get lit on fire to kill Mega Man) or Centaur Man's stage that features inverted water sections (to decent effect). The plot, in short, just doesn't work.įollowing that, it just doesn't feel like the developers put any more care into the Robot Masters than they did with the story. Wily, so there's no need for the disguise or the attempt at subterfuge. Plus, really, no one playing the game even has a doubt this is Dr. Cossack or Protoman and it's the same formula we saw in the previous games in the series. X steals all the robots and sets them up in eight themed stages, all for Mega Man to have to come and fight them before fighting through Mr. X, a new robotics master that surely can't be Dr. The problems with the game really start almost from the beginning. For the last outing you would hope for something more interesting, or more daring (especially with the Mega Man X series also coming out the same year, 1993, and doing different things with the Blue Bomber), but this NES game is just another in the line of standard Mega Man games. Few things in the game are going to feel new, or special, with the game giving yet another iteration of the same old Mega Man formula we've already seen five times before on the NES. The problem is that it's a very safe game. That's not to say Mega Man 6 is a bad game. ![]()
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